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- MARKETS:
- BROADCAST/ FILM/ VIDEO
- SCIENTIFIC VISUALIZATION
- END_MARKETS
-
- FEATURES:
- GL
- IMAGE PROCESSING
- END_FEATURES
-
- HARDWARE:
- HARDWARE TEXTURING
- END_HARDWARE
-
- OTHER_INFORMATION:
- END_OTHER_INFORMATION
-
- TITLE:
- Distort
- END_TITLE
-
- AUTHOR:
- Drew Olbrich
- END_AUTHOR
-
- DESCRIPTION:
- Distort demonstrates how texture mapping can be used to produce real time
- image distortion effects. This is achieved by mapping a high resolution
- texture onto a large array of polygons.
- END_DESCRIPTION
-
- BRIEF_INSTRUCTIONS:
- <B>Right Mouse:</B> Menu to select modes.<BR>
- <BR>
-
- <B>Left Mouse:</B><BR>
- - Click on the image for ripple mode.<BR>
- - Click and drag for rubber mode.<BR>
-
- <BR>
- <B>ESC key:</B> Exit the program.
-
- END_BRIEF_INSTRUCTIONS
-
- DETAILED_INSTRUCTIONS:
- <TABLE WIDTH=560 BORDER=0>
- <TR>
- <TD>
- <B>Ripple Mode</B><BR>
- This effect approximates looking at an image
- through a thin layer of water. The left mouse
- button can be used to tap on the water,
- generating ripple patterns.<BR>
- <P>
-
- <B>Rubber Mode</B><BR>
- The image is mapped onto a mesh of springs
- which behave like those used in the
- <a target=diag href="http://localhost/cgi-bin/Demos/DEMO_execute.cgi?demo=newton">
- newton</A> demo. The mesh can be manipulated by
- holding down the left mouse button and dragging.<BR>
- <P>
-
- An <B>imgfile</B> argument can be used to
- run the demo with an alternate image file.<BR>
- <P>
-
- Press the <B>ESC</B> key to exit the program.<BR>
-
- <P>
- NOTE: The source image must be a square.
- </TD>
- </TR>
-
- </TABLE>
-
-
- END_DETAILED_INSTRUCTIONS
-
- SYSTEM_REQS:
- END_SYSTEM_REQS
-
- END_HTMLUI
- # Information in this section is either not used by
- # the HTML interface or is misformatted and can't
- # be read by the HTML interface.
- #
-
-
-